Gear Enchanting & Combining
As you farm mobs and bosses, you will occasionally find enchant materials. These are used to improve rare and unique gear.
Enchant Material Tiers
| Material | Enchant Value | Availability |
|---|---|---|
| Tin | 3% | In game |
| Dark Steel | 6% | In game |
| Black Steel | 9% | In game |
| Steel of Eternity | 12% | In game |
| Gold of Eternity | 15% | Currently not in game |
What Each Gear Piece Improves
- Weapon: Damage
- Armor: Defense
- Gloves: Hit Rate
- Shoes: Dodge
- Necklace: Elemental Defense
- Ring: Elemental Damage
Where to Enchant
- Blacksmith: Weapons
- Tailor: Armor, Gloves, Shoes
Core Rules
- Enchanting and combining both require silver.
- Enchant materials are consumed on both success and failure.
- If an enchant attempt fails, your current enchant level drops by 3%.
- Maximum enchant level is 120%.
- Necklaces and rings cannot be enchanted or combined.
Important Notes
- Luck gear is found on some unique items and is very important if you are pushing high enchant percentages.
- Luck is not required, but it significantly improves success rate.
- On failure, your gear can be destroyed if you do not use protection charms.
- Protection charms can be obtained from players, item mall, and events.
Gear Combining
Combining is another upgrade system that can increase gear stats up to +12.
To combine gear, visit your faction's Antique Dealer in your starting map and choose Combine.
Combine Requirements
- Weapons: Same rarity and same weapon type.
- Armor / Gloves / Shoes: Same rarity, but can be mixed across factions.
Lucky Enchant / Lucky Combine
- Lucky Enchant (currently not in game) and Lucky Combine can be obtained from the item mall.
- Each gives a flat +5% success rate.
- They are single-use and are consumed on both success and failure.
Garuda's Song (GS)
Garuda's Song (GS) increases player luck by 100%. It is a level 60 skill obtained from various mobs and bosses, or by buying/trading with other players.
Critical Rate from Enchanting
Enchanting weapons and armor grants static critical rate chance and critical rate defense at the following breakpoints:
| Enchant % | Crit Bonus |
|---|---|
| 72% | 1% |
| 84% | 2% |
| 96% | 3% |
| 108% | 4% |
| 120% | 6% |
Heavenly Blow (crit boost skill) does not affect these enchant critical rates. These are fixed, static bonuses.